Game literacy is familiarity with the different sections and properties of games, the ability to perceive gaming as a diverse cultural phenomenon, the ability to interpret the different signals games give out, and being aware of the role gaming plays in today’s society. Game education is a tool and method for strengthening this literacy and for promoting a positive game culture.
As the cultural significance of digital gaming continuously grows there is also an increased need for game education. Games and social media have replaced the TV (that parents are more familiar with) among children and youths. Game education is an integral part of the broader field of media education, the goal of which is to provide people of all ages with competence to function in today’s information society.
This free book about Game Education is written by the Network of Game Educators in Finland. The book is intended as an aid for all types of game educators. The target group consists of parents, schools, libraries, youth organisations, and anyone with connections to children, adolescents or adults that play digital games. The aim is to provide expert information, based on research and experience, about what gaming and related phenomena are all about.
This book is a cooperation between gamers, game designers, game educators, researchers and people working with problem gaming, thereby striving for a neutral, objective and helpful end result. When it comes to gaming (as a hobby, a sport, a profession or a potential source of trouble) there’s so much bias, so many correct or false perceptions, and conflicting comments that we together want to offer an easily approachable guide.
After reading, you will have a better understanding of what gaming is all about, why it interests people, why it’s addictive, and why it’s at the same time good in many ways.
Download book (PDF)